Oculus Go review

By Aaron Reed on May 2, 2018 in Tech Blog

  • Snapdragon mobile CPU (based on Qualcomm’s Snapdragon 821 processor from 2016)
  • More limited motion tracking than full featured headsets
  • 5.5-inch display with a 2560 x 1440 resolution (1280 x 1440 per eye)
  • Looking into an Oculus Go like looking into a Gear VR. The Gear VR’s image quality depends on your phone. For instance a Galaxy S7 Edge displays brighter colors than an Oculus Go’s display.
  • Headphone jack
  • Bulky and weighs similar to other VR headsets
  • Comes in 32 GB $199 or 64 GB $249
  • Oculus advertises 3 hours, but realistically gets 2 to 2.5 hours of battery life (around 2 hours recharge)
  • Micro USB port (not the newer USB-C): Charge via USB cable
  • 1 controller (configurable for right or left handed)
  • Full featured Oculus Home, including web browser
  • User gets warnings of space usage at 2 GB and 500 MB left, but cannot check the remaining space
  • Different Apps library than Rift: Apps are more geared for movie watching, chat apps and lower quality games like puzzlers, generic shooters, quick VR games, Angry Birds / Tetris (I'm guessing they might be able to run SLR)
  • Not at all a replacement for full featured headsets, but targeted toward the mass public getting into VR


Aaron Reed

Leave a Reply

Your email address will not be published. Required fields are marked *